At ESIEA, students learn logical thinking and abstraction skills that allow them to adapt to a very broad range of business sectors. By applying an overall approach to problem solving, the future engineer acquires a solid foundation in information technology and electronics.

From the start of the 4th year, students can decide between two main areas of expertise (Embedded Systems or Information Systems) which subjects they would like to study in more depth.

Choosing a specialisation in the 4th year

At the end of the 3rd year, students select a general theme for the direction that their learning journey will take, choosing one of our two main areas of expertise:

  • Information Systems,
  • Embedded Systems.

Guided by this choice of specialisation, the students then work in teams to complete a significant scientific project in partnership with a company or research laboratory. In April, students begin a 4-month technical internship in a company or in a research laboratory operated by one of our international partners (notably in Japan, Thailand, ermany or Australia).

Project management and an introduction to managerial responsibilities

During the specialisation phase (years 4 and 5), students acquire knowledge and know-how directly applicable to their future professional careers, complementing each student’s talents, personality and personal and professional ambitions. Students gain more in-depth scientific and technical knowledge, and consolidate their general engineering skills through lectures and coursework in project management, building on project-related skills learned through the projects executed over the 2nd and 3rd years. They also receive instruction in subjects relevant to working in a company: sustainable development, European politics, project management, a one-week seminar on interpersonal psychology and foreign language courses with an emphasis on professional communication.

An innovative scientific research project

In the 4th year, the teaching of scientific and technical content is systematically structured around application projects and practical work in computer graphics, object-oriented applications, process management, knowledge engineering, signal processing, automation, design of programmable components, parametric estimation or stochastic processes.
A team of 3 or 4 students work on each project, in partnership with a company or with one of our research laboratories. The project must be sustainable over several years and must emphasize innovation.

A different way to learn about companies

The humanities course provided in the 2nd semestre includes lectures and workshops on economics, law and corporate management. The management course features an on-line simulation game, running over several weeks, during which several teams of students compete against each other.

During the “orporate Environment and Strategy” seminar (a one-week residential event held in an informal setting in the mountains), partner companies from different sectors of the digital market present topics, which students then work on in groups before presenting their results. This is an important moment in the  4th year, when students can mingle for one week with the people who may soon be offering them a job.